Pages

Thứ Hai, 17 tháng 11, 2014

Amaze Theme is the best choice!

 Wp theme for membership plus blogging

AmazeTheme comes with developer license, therefore it fits for both ON THE INTERNET or OFFLINE business. This particular theme is for anyone who wish to build professional blog plus membership site. Or, for web consultants and internet service providers… they can develop membership site and expert blog using AmazeTheme for clients.
Amaze Theme cost you simply $24-$27, this is very CHEAP cost with all valuable information you get! This price will be boost soon after launch term therefore ACTION NOW to have low cost and Huge Bonus! You will certainly receive much more compared to it.

In conclusion, Amaze Theme Reivew is the best choice. The last good news that can help your excited about this product are incredibly successfully satisfied the customers which is confident to offer AmazeTheme along with 100% money back guarantee - simply no question asked. It means which you have no risk give it a try, correct? So what are you waiting for? Place your hands on it and see just how it works yourself without a danger for your pocket now!

Thứ Tư, 10 tháng 9, 2014

Behind the scenes of the Road to Worlds documentary

League of Legends has grown over the past four seasons due in no small part to the drive of its talented pro-gamer community. Despite incredibly different backgrounds, these competitive players, heroes in their own right, share similar determination and passion in hopes of winning the 2014 World Championship in Seoul, Korea. Road to Worlds is a three-part documentary series following the challenging journey these heroes, and their families, must travel to follow their dreams and be crowned the best League of Legends competitors in the world.
The story shows the mindset that's required to be a top-tier pro gamer, and gives insight into what drives players to compete. Over the course of the journey, we catch up with the likes of xPeke (Fnatic), YellOwStar (Fnatic), bebe (TPA), GoGoing (OMG), Piglet (SKT), and Hai (Cloud 9).
Episode 1 of the documentary is available right now, and you can expect Episodes 2 and 3 to follow on Sept. 12 and 15, respectively. The team who worked hard on the series is incredibly excited to bring this three-part event to everyone, and want to offer fans the chance to learn more about how the project came to be, and provide some special behind-the-scenes shots. Below, you'll find a Q&A with director Daniel Stolzman and the production team, along with some production photos from the crew. Thanks for watching!

Road to Worlds Q&A


How did you go about finding the story here?
When we set out to make this series we felt like it would be really interesting, especially for new League players, to relive the history of LoL eSports from its scrappy beginnings. It’s amazing how much the sport has evolved over the last three years. We began doing research and heard some incredible stories from Rioters who worked behind-the-scenes through the early days of the sport, all the way back to Dreamhack 2011 with 200 fans watching and the servers running from a backroom closet. While it was tantalizing to chronicle the Riot perspective, in the end, we decided that the most important vantage point was that of the pro players themselves. Guys like HotshottGG, Reginald, xPeke, YellOwStar – those were the true pioneers of competitive LoL in many ways. So we began filming with them in the hopes that we could chronicle the eSports journey through their eyes.
A lot of documentary storytelling is crafted in the edit room. We were working with material from various film teams who documented Seasons 1-3, so it was a lot of footage and storylines to wade through. We had an outline when we began filming this year, but once we got into the edit, that began to change somewhat. We decided to try and limit the number of featured players in each Chapter so that the viewer can really get to know and empathize with a few key players. That’s why you see the focus on the likes of xPeke, YellOwStar and bebe in Chapter 1, then Piglet, GoGoing, and Hai in Chapter 2.

What was it like trying to get these guys to open up about their histories?
In some cases it took a little while to convince the pros that we really wanted to know about their personal and emotional stories rather than just their more game-specific thoughts and memories. But once they understood what we were after, we actually found the players to be extremely candid and heartfelt. This is a group of insanely driven guys who want to excel at anything they do. So when we asked them to do a personal interview, it seemed like they wanted to do the interview as authentically as they could. It also helped to get on their competitive side and mention that other pros were being interviewed as well.

Did you face any resistance from them, and if so, how did you overcome it?
We didn’t really get any resistance from the players once we started filming. Our biggest challenge was scheduling time with the teams and players since they are all so incredibly regimented with their practice time. The second biggest challenge was the language and cultural barrier that we faced, since we were filming with such an international group. Luckily, we had some amazing bilingual Rioters on the team who could have natural conversations with them and translate with me on the fly.

What's your impression of these people's lives?
It’s easy – especially if you play LoL - to think that <a href="https://www.youtube.com/watch?v=-V4pDuM6r4s">xpeke kassadin</a> these guys are living the dream. You see gaming house tours on YouTube and you might think, jeez these guys are having blast, kind of coasting through life playing LoL all the time. I think the first half is true (i.e. they are living their dream) but there definitely isn’t any coasting happening. We filmed with teams all around the world and saw a truly unbelievable dedication and passion for perfection. In my documentary career I have filmed with all types: workaholic politicians, A-list musicians, Hollywood directors, and I can say pro LoL players are some of the most hard-working people I know!

Who surprised you the most?
Faker was the biggest surprise. He is a truly enigmatic figure. For someone called “a god” and considered at, or near, the top of his game, we didn’t get any sense of ego on that guy. He seems 100% focused on personal greatness rather than fame or fortune, which is pretty rare in this world.

What was it like crafting a story on this topic?
We honestly had such a blast working on this. We just wanted to make something that was authentic and compelling.
As a filmmaker, it’s particularly exciting for me to think about new and unexpected ways to tell stories. We often think about tone and how to create the right feeling for people. From the very beginning, our goal was to find a way to capture both the epic and the human aspect of the players’ day-to-day lives. That’s how we came to the decision to shoot tons of slow-motion steadicam footage to get a slightly epic, film-like, feel, contrasted with <a href="https://www.youtube.com/watch?v=-V4pDuM6r4s">xpeke kassadin play</a> handheld photography which has a more traditional documentary style.

What questions do you still have?
I’m extremely curious to know where all this esports growth is headed. I think just a few years ago some esports fans may have wanted to see the sport get mainstream recognition, but I’m curious to see if that will really matter in the long term.

Related Articles

 

Thứ Năm, 14 tháng 8, 2014

Skin Updates

Skin Updates



In addition to Pentakill Karthus's VU, we've given texture updates to Pentakill Sona and Pentakill Mordekaiser. The entire Pentakill skin line also has a new team splash image. For metal.Bjergsen - Karma vs Nidalee


Pentakill


Upcoming Skins




The following skin will be released during Patch 4.9:Faker Kassadin vs Zed

Woad Scout Quinn

Wards

Wards



Warding Totems will now use your selected Ward Skin! You can now proudly display your ward skin in game, even if you primarily rely on yellow trinkets to contribute to team vision (but you should totally be buying green and pink wards to help your poor support).Faker - Zed (Mid)
  • Ward skin selection is now applied to Warding Totem trinket wards
  • To maintain visual distinction from trinket wards, Stealth wards (including wards from Wriggle's Lantern and Feral Flare) have a new green circle indicator. Yellow trinket wards will continue to display the existing yellow circle indicator.

Team Rewards

Team Rewards



We've added Team Rewards as a new class of rewards to further differentiate ranked team play from ranked solo play. Since ranked teams place a special focus on jolly cooperation, require more effort to coordinate, and embody the teamwork that defines League, we wanted players to have a way to commemorate and celebrate their success as part of a team.
  • New ranked team progression system: players earn points with every ranked team win toward unlocking and upgrading a Season 2014 ward skin, awarded at the end of the season
  • New Ranked Leagues profile page where players can compare their leagues, get more information about season rewards, and track their progress towards team rewards
  • Notifications will now appear in your profile tab and ranked team page if you do not have enough wins on your ranked team to be eligible for the rewards for that tier
  • Season rewards now include unique summoner icons based on tier achieved in 3s and 5s

Friend List

Friend List



The Friend List should make it easy to see which of your friends are available to play with, but its feature set needed a little work. This patch's updates are aimed at facilitating how players use the Friend List, both to find individuals (search bar!) and to quickly check on their Friend Groups (which now contain offline members).Faker Riven vs Katarina
  • The Settings menu to the right of the "Friend List" bar has been expanded to include the following functionality:
    1. Status message editing
    2. Sort Friends options
    3. (New) Show Offline Friends
  • The status message bar has been repurposed into a Friend List search tool
    1. Your status message is now displayed alongside your Summoner Name at the top of your Friend List Bjergsen - Zed 1 vs 5 Pentakill
  • Friend Groups can now be moved up and down through the right-click menu
  • Friend Groups now list offline members when "Show Offline Friends" is enabled
    1. The "Offline" Friend Group has been removed
  • Players who haven't yet accepted your friend request will now appear as grayed out and offline under the General group when "Show Offline Friends" is enabled
  • "Sort Friends" and "Show Offline Friends" settings are now saved locally on your computer and will persist through logout

Twisted Treeline & Crystal Scar

Twisted Treeline & Crystal Scar



 Kha'Zix

We initially changed Kha'Zix's isolation damage for Dominion / TT based on his old kit, but now that additional modifications have been made, we're going to revert to his new kit to get a better feel for the overall changes.
Faker -Yasuo, Lee sin, Kassadin
 Q - Taste Their Fear / Evolved Enlarged Claws

ISOLATION BONUS DAMAGE : 35%  30%

Summoner's Rift

Summoner's Rift



Jungle

As we continue to keep a close eye on the jungle, we noticed that jungle monster experience rewards were going up with the average level of the map while lane minion experience didn't. On deeper analysis, we saw this inconsistency was amplifying snowballing in the game: if a jungler's team continues to pull ahead (either through ganks or just #winning), the jungler could continuously clear their monsters for additional Faker Lissandra vs Master Yi bonus experience. Ultimately that meant the jungler of a successful team would come out disproportionately stronger than even the rest of his or her team for contributing the same amount of work. While we want to give specific junglers the gold income and capability to 'carry' their team in the mid to end game, a jungler's overall rewards are currently being amplified beyond the four other players who have had their own set of challenges to overcome. All roles should contribute to the outcome of a game, and we're committed to ensuring a jungler has the same potential (not more) as any other.Scarra - Fizz vs Syndra

BONUS EXPERIENCE : Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)

Volibear


 Volibear

Volibuff. Buffibear? Bam, context.
Scarra - Karthus vs Miss Fortune
 Q - Rolling Thunder

BUGFIX : Fixed a bug where Volibear's target would not be thrown the proper distance if the throw's end position was inside of a wall or a crowd of other units

Elise


 Elise

 E - Rappel
Apdo(Dopa) Lee Sin Jungle vs Olaf
BUGFIX : Fixed a bug where the initial cast of Rappel could not be used on wards (Elise no longer needs to cast Rappel twice to descend on a ward)

Soraka


 Soraka
Froggen - Gragas vs Lissandra
In our zeal to reduce solo lane Soraka's obnoxiousness, we kicked her a little too hard in the shins. These changes may not get her up to par, but we're committed to supporting her beyond these buffs.
 Q - Starcall

UTILITY : If Starcall hits an enemy champion, Astral Blessing's cooldown is reduced by5/7.5/10/12.5/15%  10/11.25/12.5/13.75/15%

Rumble


 Rumble

Rumble had a few strange bugs that were causing his Flamespitter to deal less damage.
Froggen - Ahri vs Nidalee
 Q - Flamespitter

BUGFIX : Fixed a bug where Flamespitter was dealing less damage when Rumble was trying to set people on fire for extended periods of time
BUGFIX : Fixed a bug where Flamespitter dealt less damage when on purple team

Rengar


 Rengar
Froggen - Orianna vs Kayle
We're very aware of Rengar's champion-eating capabilities (unlike the poor squishy targets he's surprising), but we're going to be watching how these changes / bug fixes affect the kitty before we take any larger action.

 Passive - Unseen Predator

CLARITY : Next attack after leap now correctly starts when Rengar lands, rather than when he's midair
Faker LeBlanc vs Ziggs

 Q - Savagery

DAMAGE : The bonus damage from Savagery and Empowered Savagery can no longer critically strike. The Attack Damage portion still can.
BUGFIX : Fixed a bug where Empowered Savagery's bonus damage could be triggered multiple times using Unseen Predator

Pantheon


 Pantheon
Faker - Yasuo vs Apdo - Zed challenger
When we made the Pantheon changes back in patch 4.7, we also introduced a bug where Pantheon could be hit by area-effect spells before he physically landed on the screen. Ultimately we made a fix that leaned more in Panth's favor, where he can 'pop' all projectiles as he jumps off screen (so that pesky Sion stun won't follow him through the sky) and remains untargetable until he physically lands. In terms of other tweaks to Grand Skyfall, we've been keeping a close eye on how Pantheon's performance has been affected by the 4.7 changes, but he's remained pretty strong in both top lane and the jungle. We're going to keep watching for now!

 R - Grand Skyfall
Faker Mid Khazix vs Zed
NEW MANLY JUMPING : Pantheon now 'pops' projectiles that are in flight toward him as he leaps off the screen
BUGFIX : Pantheon is now untargetable from the moment he leaves the ground to the moment he lands

Kha'Zix


 Kha'Zix

Q does less damage and less isolation damage. Evolved Q no longer deals bonus damage on missing health, but deals more overall damage to isolated targets. W deals bonus damage to monsters. Evolved W now slows enemies by 50% and grants sight of their location to Kha'Zix. Evolved R no longer grants damage reduction (but keeps his increased stealth duration and additional stealth charge). Up to now, most of our changes failed to give Kha'Zix meaningful weaknesses for an assassin because evolved R's damage reduction was letting Kha'Zix force fight initiations whenever it was up while his high base Q damage was letting him take out squishy targets even when they were actively trying to prevent isolation. As an assassin, Kha'Zix should be an opportunistic killer who needs to find isolated targets to munch on while the rest of his team jumps into the mosh pit of the team fight. What Kha'Zixshouldn't be able to do, however, is directly engage a full team fight with the expectation to live while also taking out high priority targets without isolation.
Faker 4 12 Lucian Pentakill
With that said, our philosophy behind these changes is aimed at reducing some of Kha'Zix's many strengths while refining his core identity as an assassin. First, we pushed more power to his evolutions so that he'll have to think more about the choices he makes in life (or the game). Kha'Zix's base Q is lower compared to live, but his evolved Q is guaranteed to deal more damage to isolated targets in the mid to late game. The added power to W and its evolution was to give Kha'Zix more fallback strengths when evolving W. It's also worth pointing out that while evolved R took a significant power hit with the loss of its damage reduction, it's still offering a lot of extra mobility for Kha'Zix in a fight (doubling his stealth duration while also adding an extra charge).

We'll be watching how these changes pan out, but we're hoping to see more opportunistic Kha'Zixes (Kha'Zixi? Kha'Zii?) who seek out isolated meals in team fights but can't just jump in to scrap with the frontline while also having the mobility and explosive damage to take out the backline.

 Q - Taste Their Fear

BASE DAMAGE : 70/100/130/160/190 (+1.5 bonus attack damage) 55/80/105/130/155 (+1.2 bonus attack damage)
ISOLATION BONUS DAMAGE : 45%  30%
Froggen - Teemo vs Yasuo

 Q - Evolved Enlarged Claws

NEW ISOLATION : If target is isolated, deal an additional 10/20/30/40/50/60/70/80/90/100/ 110/120/130/140/150/160/170/180 (+1.04 bonus attack damage) physical damage (in other words, 10 x Champion Level (+1.04 bonus attack damage))
REMOVED EXECUTE : No longer deals bonus damage based on target's missing health


 W - Void Spike

NEW MONSTER DAMAGE : Now deals +20% bonus damage to monsters


 W - Evolved Spike Racks

NEW MONSTER DAMAGE : Now deals +20% bonus damage to monsters
NEW UTILITY : If target hit is a champion, grant sight of their location to Kha'Zix for 2 seconds
SLOW : 30% for 2 seconds  50% for 2 seconds
Faker Lee Sin vs Riven

 R - Evolved Active Camouflage

REMOVED DAMAGE REDUCTION : No longer grants +50% damage reduction on Stealth

Braum


 Braum

We padded Braum's punches, Q does less damage at all ranks, and W gives less defensive stats (also scales less).
It's tough to pinpoint the strength of a new champion while also accounting for how quickly players adapt, and Braum was picked up very quickly as a strong lane bully with his combined high damage and defensive power. When we want to reduce power in a champion, we first look to trim 'hidden' strengths that aren't really appreciated in their core playstyle, like Braum's W, which was giving a pile of free defensive stats to both himself and his protected target. That said, Braum's offensive strengths are also very high for a protective champion, so we also decided to trim back that 'stache.

General
BASE ATTACK DAMAGE : 56  53

 Passive - Concussive Blows

BUGFIX : No longer stuns individuals when they have spell shields up


 Q - Winter's Bite

BASE DAMAGE : 80/125/170/215/260  60/105/150/195/240


 W - Stand Behind Me

BONUS ARMOR / MAGIC RESISTANCE : 20/22.5/25/27.5/30 (+14/15.5/12/18.5/20% bonus armor / mr) 15/17.5/20/22.5/25 (+10/11.5/13/14.5/16% bonus armor / mr)


 E - Unbreakable
BUGFIX : We've cleaned up a few cases where certain effects could bypass Unbreakable's active barrier

Karthus

 Karthus

Karthus has received a Visual Update and is ready to reap the living in style. Check out the full details here!

General

CLARITY : Added team-color indicators to basic abilities

 Q - Lay Waste
CLARITY : Added a new indicator that shows the full area of effect
SWAG : Added crit-style combat text and a unique sound effect for double-damage Qs


 W - Wall of Pain

CLARITY : Added a visual debuff effect that marks affected enemy champions

4.9 Patch Notes

4.9 Patch Notes



Posted by Riot.Pwyff:

Hey Summoners,

Welcome to patch 4.9! We've got bug changes, moustache trims, and... jungle landscaping (I'll stop), but first a foreword!

For anyone who hasn't seen them, we recently put out our League of Legends Design Values so you can get a better understanding of why we make the changes we make. See a change that doesn't line up with any of our philosophies? Let's have a conversation about it!
As for the patch itself, our biggest change is definitely for Kha'Zix, who's been a difficult bug to balance for some time. You can read below for our full context, but Kha'Zix's big issue has always been his overloaded role identity as both a fighter and assassin. When a champion has the ability to start and end a team fight all on their own, that makes for pretty low teamplay and low counterplay (look at those direct references to design values!). Once again, read below for deeper context!

Outside of gameplay changes, check out the addition of team rewards (UPGRADING WARD SKIN!?) as we continue to reward players for participating in jolly (competitive) cooperation.

And that's all for this foreword! Be sure to check out more of our changes and updates below!

Patch 4.9 Server Maintenance [Completed]


Update:
Maintenance completed - 5.06am


Dear Summoners,

On 10/6/2014, starting at 02:30 AM (GMT +8), ranked queues will be disabled in preparation for patch 4.9. At 04:00 AM (GMT +8), the servers will be shut down and all games currently in progress will end in a draw and stats will not be recorded. We estimate the battlegrounds will be ready by 12:00 PM (GMT +8).

To get yourself all caught up with all the buffs and nerfs that come in, read up on the Patch notes below.